Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. The platform principally features 3D-based user-generated content.
They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another. Second Life users, also called ' residents', create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars. The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. In many ways, Second Life is similar to massively multiplayer online role-playing games nevertheless, Linden Lab is emphatic that their creation is not a game: 'There is no manufactured conflict, no set objective'. Growth eventually stabilized, and by the end of 2017 the active user count had declined to 'between 800,000 and 900,000'. Developed and owned by the San Francisco–based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online virtual world.